ic_arenas
What is ic_arenas?
ic_arena is a comprehensive PvP arena system for FiveM that provides players with competitive combat experiences across multiple game modes. Players can engage in Free-For-All deathmatches, team-based battles, and elimination rounds with full statistics tracking, killstreak rewards, and an immersive HUD system.
Key Features
🎮 Multiple Game Modes
Free For All (FFA) - Every player for themselves with instant respawn
Team Deathmatch (TDM) - 2 teams battling with team spawn points
Showdown (Rounds) - Elimination-based rounds, first team to win X rounds wins
📊 Advanced Statistics System
Separate stats tracking for each game mode
Tracks kills, deaths, K/D ratio, and matches played
Real-time HUD displaying current performance
Persistent statistics saved to database
🔥 Killstreak System
10 different killstreak levels (Double Kill → Godlike)
Killstreak sounds for each level
Rewards: Armor boosts and speed increases
Toggle killstreak effects on/off per player
🎯 Boundary System
Polygon-based play area boundaries with min/max Z coordinates
Warning system before player elimination
Visual debug mode
💎 Immersive HUD System
FFA/TDM HUD - Diamond-styled UI showing kills and deaths
Showdown HUD - Full round information with team scores, player status, and round timer
Killfeed - Real-time kill notifications
Killstreak notifications - Animated on-screen announcements
🗺️ Flexible Map System
Easy-to-configure map definitions
Separate spawn points for FFA and team modes
Weapon restriction support per lobby
Pre-configured maps included
🏥 Multi-Ambulance Support
Auto-detection of 9+ popular ambulance scripts
QB-Core, QBX, ESX, Wasabi, and more
Easy custom integration for unsupported scripts
⚙️ Customizable Settings
Configurable respawn times
Adjustable killstreak rewards
Custom kill rewards (health/armor)
Multiple arena NPCs support
Language system (English, Czech)
How It Works
1. Find the Arena
Players locate the Arena NPC on the map (marked with a blip).
2. Browse Lobbies
Open the arena menu to view all available lobbies across three game modes with real-time player counts.
3. Choose Your Mode
FFA - Jump in and start fighting immediately
TDM - Select Team 1 or Team 2
Showdown - Pick a team and compete in elimination rounds
4. Enter Combat
Players spawn in isolated routing buckets with:
Boundary protection system
Team markers (TDM/Showdown only)
Kill rewards on each elimination
Killstreak bonuses as you dominate
5. Track Performance
Monitor your progress with:
Real-time HUD showing kills/deaths
Killstreak notifications and sounds
Live killfeed showing recent eliminations
Resource Compatibility
Works seamlessly with any framework supported by ic_lib:
✅ Frameworks: QB, QBX, ND Core, ESX
✅ Ambulance Scripts: qb-ambulancejob, qbx_ambulancejob, esx_ambulancejob, wasabi_ambulance, tk_ambulancejob, p_ambulancejob, ND_Ambulance, ars_ambulancejob, ak47_qb_ambulancejob
✅ Target Systems: qb-target, ox_target (optional - works standalone)
✅ Database: oxmysql
Perfect For
PvP Servers - Dedicated combat arenas
Roleplay Servers - Legal fighting venues, underground fight clubs
Hybrid Servers - Break from RP with competitive gameplay
Training Servers - Practice combat mechanics
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